Unity Navigation - Part 2

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Description

In this episode, we will add the finishing touches to the point and click style movement. We will use NavMesh Obstacles to define areas that our character should not walk through, such as the well. We'll also show the player where they clicked by animating a simple sprite, instantiating copies of it every time the player clicks and then destroying it once the animation is complete.

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The Discussion

  • User profile image
    Anthony G

    Keep up the great work! I've learned so much from watching your videos. One step closer to mastering Unity!

  • User profile image
    Lee

    Hi there, when I uncheck the loop time, my animation still loops, and then i loose all animation when inserting the indicator using the script, any advise?

  • User profile image
    Stacey​Haffner

    @Lee: It's a little hard to troubleshoot without seeing how you've got everything setup. How do you know that it's still looping if it looses the animation when you create the Indicator? Is it that it loops continuously when you leave it in the scene? Can you post your project out so I can take a look?

    Also, it would probably be quicker to help you work through this if you either email the dotgame at microsoft dot com alias or open an issue on the GitHub repo.

    @Anthony G: Thanks - I'm happy to hear that you're finding the videos helpful! :)

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    RobGreenly

    Stacey,

    Great videos! I've watched Unity's videos on the same subject, and I prefer yours. Your explanations are clearer, and sample code are simpler.

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