This episode of the Game Dev Show brings you the second session of Adam's Intro to Physics in Unity. Physics in Unity can be a bit tricky to understand the components and how they fit together. This session builds upon the lessons in Part 1 Introduction to Physics in Unity. We'll look at some of the cooler building blocks of Physics in Unity that can really help polish your experience, such as using Interpolation on a rigidbody and using ragdolls for character effects.
In this presentation we'll explore
[00:40] Kinemetic Rigidbodies
[16:12] Interpolate (Rigidbody)
[17:31] Collision Detection Modes
[42:21] Physics Materials