Game Dev Show 17 - From Motion Capture to Unity - Part 1

In this episode, Tech Evangelist Amanda Lange visits Plas.Md, a startup in Camden, to check out Bionautica, the game/app they are developing with Microsoft Band integration. Using the Microsoft Band, they take input from a user's heart rate and use that as the input in a free-running Parkour game made in Unity 3D! Vance Souders and Steven Gussman from Plas.Md explain how it works and the architecture behind this experience.
[00:25] - Overview
[03:40] - Demo
[07:35] - Running on Xbox One
[08:40] - Running on a Treadmill
Great concept! What a fun and exciting way to incorporate exercise, gaming, and "outdoor" experience. I am an avid exerciser and anything that makes the experience more fun is a plus. I love the real time feedback of the heart rate. I'm looking forward to see the finished game.