The great Larry Osterman discusses what excites him most about Windows 7's new audio features. Of course, we talk about all things audio as Larry is a 24 year veteran of Microsoft
and best known as the developer who makes Windows go ding.
He's also an avid blogger.
This week on Channel 9, Dan and Brian discuss the week's top developer news, including:
- Joel Bennett - Control
your PC with your voice and PowerShell, via
- Frank La Vigne -
Speech Recognition in WPF
- Dan Waters - Great
4-part series on Audio Programming
The Microsoft SoundLab is a group at Microsoft that supports our needs for sounds and sound effects, mostly for video games. They have handled most of the Microsoft Game Studio sounds, for games like Halo, Fable, and Forza. Mike Caviezel walks us through the SoundLab and talks about what it's like…
You may remember Microsof Research's Principal Software Architect Ivan Tashev from previous Channel 9 videos. It's Ivan's job to make sure every audio device from Microsoft sounds as perfect as possible. He spends much of his time testing every nuance of our audio components within the total silence…
Audio graphs are a set of interconnected audio nodes through which audio data flows. This video gives you an overview of how you can use the Windows.Media.Audio namespace to quickly create and use audio graphs in your Universal Windows Apps. For more information, see this Audio Graph How-to guide.
One of the central engineering and design themes of Windows 7 is efficiency: efficiency in user experience (things work as and when expected, reliably), efficiency in processing, execution, diagnostics, performance, scheduling, window managment, graphics,
desktop search, etc. Well, not…
Pete Brown brought along some fun toys to MIX09 written in the Silverlight 3 Beta which he demonstrates in this video. The first toy is a Commodore64
emulator running print commands and the Dr. Who game. The second toy, or in this case maybe tool would be more applicable, is his audio…
Charles recently caught up with seasoned Niner, Larry Osterman, an SDE and 20 year Microsoft veteran, and Elliot H Omiya, a Software Architect and audio guru, to dig into the innerworkings of Vista's updated Audio Stack and new user mode API. Much of the
guts of Windows audio have been moved up…
Mark Heath (of NAudio fame) recently published a how-to
article for Coding4Fun that shows how he plugged into Skype's audio APIs to dynamically apply different sound effects to the audio stream to mask your voice.
To see it in action, we setup a Skype connection between me and Clint Rutkas.…
For the longest time, I've been baffled by the concept of sound in computing. How in the world is sound store? How is it played back? In classic Coding4Fun style, we'll learn by doing in this article—by building a wave oscillator application.
I cover the basics of this article in…