Als ich in Redmond war, habe ich mit Christian Schormann gesprochen. Christian ist Deutscher und arbeitet bei Microsoft Corp in Redmond als Director of Program Management für Expression.
Christian interessiert sich für Interactive-Storytelling und bessere User-Experiences. In seiner…
PlayBits is launching their Silverlight Game Engine Early Adopter program on June 30th. The details of the Program are available on
the PlayBits blog. Check out their Video Gallery to see the Game Engine in action.
Coding4Fun Show is a new series dedicated to interviewing people creating fun and interesting projects with a bit of "how to" mixed in.
In this first episode, I interview
Andy Beaulieu, creator of the
Physics Helper for Silverlight, Blend, and Farseer. Learn a bit about Andy…
Kirupa has written
a tutorial that provides a basic overview of how to write a simple application that supports dropping of files into it. The tutorial is based on Blend 3 and the source
code is included.
Janete Perez covers in detail
the process of importing a Photoshop (.PSD) file into Blend 3. Its really great to see the new amount of information that is persisted during the import, including detailed functionality like Maximize Compatibility. Looking forward to Part 2 which will
be posted on…
Nick Petterssen from Electric Rain
demonstrates how to use ZAM 3D with Blend to create true 3D content for WPF. Once the 3D object is then added to the scene he shows how to animate it using the familiar Storyboard objects used for animating 2D objects.
The Microsoft Interactive Canvas, one of the coolest and most creative examples of a WPF-based application, has
won a Design Week award. Due to the miracle of web video, you can listen to the creative team AllofUs
talk about the project and see the Interactive Canvas in action and…
Jose Fajardo posted a tutorial on building a Coverflow implementation using plane Projection in Silverlight 3. Leveraging
Storyboards for the animation, Jose keeps the project Blend friendly and as a result easy for Designers to work with.