Frank La Vigne demonstrates how he is using CC licensed
SVG files from Wikipedia in his Silverlight and WPF applications. To spoil the ending for you the secret ingrediant in this case is
Mike Swanson's excellent AI to XAML plug-in.
Blend for Visual Studio 2015 has been redesigned to remain the preferred tool for creating beautiful user interfaces for XAML apps. Blend has a sleek new look consistent with Visual Studio to improve the workflow between the two products. In addition, the Blend team leveraged Visual Studio…
Als ich in Redmond war, habe ich mit Christian Schormann gesprochen. Christian ist Deutscher und arbeitet bei Microsoft Corp in Redmond als Director of Program Management für Expression.
Christian interessiert sich für Interactive-Storytelling und bessere User-Experiences. In seiner…
Josh Holmes caught up with team from Yahoo! that's working on the
Yahoo! Messenger Application for Vista. We talked a lot about the new feature set that went live yesterday (including an easter egg...) and how the process of developing a WPF application with Developer and Designers
file with the animation.
In this first of a five-part series, you'll see how to use the drawing tools in Blend to unite and divide geometries so as to create a chicken. Covers concepts like the path tool, path combining, fills and strokes.
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Kirupa has written
a tutorial that provides a basic overview of how to write a simple application that supports dropping of files into it. The tutorial is based on Blend 3 and the source
code is included.
In this second of a five-part series, the animation tools of Blend are introduced. Using the chicken drawn in the earlier screencast, we'll add animation onto the stage using transforms, both a scale transform and a translation. No code is touched in the
animation of this chicken.
Nick Petterssen from Electric Rain
demonstrates how to use ZAM 3D with Blend to create true 3D content for WPF. Once the 3D object is then added to the scene he shows how to animate it using the familiar Storyboard objects used for animating 2D objects.