C++

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  • Fall Fury: Part 8 - Element Interaction
  • Fall Fury: Part 7 - Animations
  • Fall Fury: Part 6 - Rendering Level Elements
  • Fall Fury: Part 5 - Creating Levels
  • Fall Fury: Part 4 - XAML Interop
  • Fall Fury: Part 3 - Basic Rendering and Movement
  • Fall Fury: Part 2 - Shaders
  • Fall Fury: Part 1 - Introduction
  • C++ and Beyond 2012: Herb Sutter - C++ Concurrency
    1 hour, 15 minutes, 38 seconds
  • C++ and Beyond 2012: Panel - Convincing your Colleagues
    40 minutes, 29 seconds