C9 Lectures
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C9 Lectures: Stephan T. Lavavej  Standard Template Library (STL), 1 of nC9 Lectures: Stephan T. Lavavej  Standard Template Library (STL) Jun 30, 2010 at 11:46AM 75 Charles
Average: 4.75
(138)Welcome to another installment of C9 Lectures. In the following series, learn all about STL from the great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership with the owners of STL and Microsoft, including, of course, bug fixes and enhancements to the STL… 
C9 Lectures: Dr. Erik Meijer  Functional Programming Fundamentals, Chapter 1 of 13
Average: 4.75
(88)Welcome to a new technical series on Channel 9 folded into a different kind of 9 format: C9 Lectures. These are what you think they are, lectures. They are not conversational in nature (like most of what you're used to on 9), but rather these pieces are entirely focused on education, coming to you… 
C9 Lectures: Stephan T Lavavej  Advanced STL, 1 of n
Average: 5
(24)As promised, the great Stephan T. Lavavej is back! Tens of thousands of you have watched STL's (those are his initials, so that's what we call him) introductory series on the STL, or Standard Template Library. If you haven't, you should. This series, Advanced STL, will cover the gory details of… 
DirectCompute Lecture Series 250: Integration with the Graphics Pipeline
Average: 5
(3)Join James Fung from Nvidia as he shows you how to make use of vertex, pixel, and geometry shaders to add visualization to their DirectCompute applications. The following topics will be covered: A Quick explanation of the Direct3D graphics pipeline Vertex and geometry shader overview Binding… 
C9 Lectures: Stephan T. Lavavej  Standard Template Library (STL), 8 of n
Average: 5
(20)Welcome to another installment of C9 Lectures covering the powerful general C++ library, STL. Joining us once again is the great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership between the owners of STL (dinkumware) and Microsoft, including, of… 
Stephan T. Lavavej: Core C++, 1 of n
Average: 4.75
(57)In part 1, STL focuses on Name Lookup, which is a surprisingly complex process. Remember Herb Sutter's great GotW post (#30, to be precise) on Name Lookup? Here's the problem from that post, to refresh your memory (Thanks to Herb for providing information like this on GotW!): In the following code,… 
C9 Lectures: Dr. Erik Meijer  Functional Programming Fundamentals, Chapter 2 of 13
Average: 4.75
(52)In Chapter 2, Dr. Meijer introduces Haskell syntax and notation (via a Haskell implementation called Hugs, to be precise, which is based on Haskell 98) and we learn about the Haskell syntax that represents the fundamental construct of functional programming:functions. It's not like you're used to in… 
C9 Lectures: Stephan T. Lavavej  Standard Template Library (STL), 2 of nC9 Lectures: Stephan T. Lavavej  Standard Template Library (STL) Jul 21, 2010 at 10:16AM 48 Charles
Average: 4.5
(61)Welcome to another installment of C9 Lectures covering the powerful general C++ library, STL. The great Stephan T. Lavavej, Microsoft's keeper of the STL cloth (this means he manages the partnership with the owners of STL (dinkumware) and Microsoft, including, of course, bug fixes and… 
C9 Lectures: Yuri Gurevich  Introduction to Algorithms and Computational Complexity, 1 of nC9 Lectures: Yuri Gurevich  Introduction to Algorithms and Computational Complexity Jul 01, 2010 at 3:34PM 19 Charles
Average: 4.25
(11)In mathematics, computer science, and related subjects, an 'algorithm' is an effective method for solving a problem expressed as a finite sequence of instructions. Algorithms are used for calculation, data processing, and many other fields. (In more advanced or abstract settings, the instructions do… 
DirectCompute Lecture Series 230: GPU Accelerated Physics
Average: 5
(3)Join Lee Howes, a Senior SDE at ATI/AMD, as he gives you a deep dive into GPU accelerated physics. This lecture explains how DirectCompute can be employed to create solutions simulating physical systems such as fluid and cloth systems. It also covers how to employ some of the libraries powered by…