Windows GRFX wrap-up of build 2015: What will you build?
Avg Rating: 0Wow, it's been a busy year so far for the graphics teams here at Microsoft. In addition to busily building the graphics features and upgrades you'll get your hands on with Windows 10, we've been out and about. We've run into you at standout events like GDC, XFest, and //build. Read on for a…
Game Development Middleware: What is it? Do I need it?
Avg Rating: 4.25(9)This video blog considers if and when you might want to use middleware to write your game for Windows Store and Windows Phone. This blog breaks down middleware options into two buckets, frameworks or toolkits and game engines.
DirectX: Evolving Microsoft's Graphics Platform
Avg Rating: 4.5(2)For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked…
Automatically convert your 3D meshes and assets for use in your Windows 8 and Windows 8 Phone apps
Avg Rating: 4(1)In this video blog we talk about two powerful but overlooked features of Visual Studio 2013 that can help to speed up the DirectX development process on both Windows 8 and Windows Phone 8. We will take a look at the Visual Studio 3D asset viewer and modify our 3D model directly in the viewer. We…
Debugging the Visual Studio Direct3D template for Windows Phone 8
Avg Rating: 0Debugging your first Direct3D app for Windows Phone 8 is as easy as changing the debug mode. This video blog will walk you through navigating your Direct3D Windows Phone app built from the standard Visual Studio template. It also shows you how to change the debug mode to allow you to set breakpoints…
Ready. Set. Launch! VS 2013 Launch Example Projects Now Available
Avg Rating: 3(1)Did you catch the Visual Studio 2013 Launch? (If you missed, it you can see it here, Visual Studio 2013 Launch). Did you see all the cool projects used in the demos? The facial recognition, Visitors, Staff, Travel apps? Wish you could get the source for those projects? Wish no more... MyCompany demo…
Creating the Virtual Experiment Laboratory app with the Visual Studio 3D Starter KitMay 21, 2013 at 6:00 AM 4 Roberto Sonnino - MSFT
Avg Rating: 5(3)While many people think of 3D applications as primarily being games, 3D graphics also bring educational apps to life. Roberto Sonnino, developer of the Visual Studio 3D Starter Kit, interviews Gokhan Sengun of Netas Telekomunikasyon A.S., who created the Virtual Experiment Laboratory (Sanal Deney…
Maelstrom: An OverviewCoding4Fun Articles Nov 20, 2012 at 1:00 PM 5 Brian Peek , Clint Rutkas , Dan Fernandez , Michael B. McLaughlin and Rick Barraza
Avg Rating: 5(4)For //build/ 2012, we wanted to showcase what Windows 8 can offer developers. There are a lot of projects showing off great things like contracts and Live Tiles, but we wanted to show off some of the lesser known features. This project focuses on one of those: stereoscopic 3D with DirectX 11.1.…
Visual Studio 3D StarterKitNov 07, 2012 at 3:36 PM 16 Roberto Sonnino - MSFT and jpdup
Avg Rating: 4.5(2)Want to write a 3D game for Windows 8, but not sure where to start? In this video, we'll show you the Visual Studio 3D Starter Kit, which is now available on the Visual Studio Developer Code Samples site for all editions of Visual Studio 2012 that support writing Windows Store apps, including…
DirectCompute Lecture Series 250: Integration with the Graphics Pipeline
Avg Rating: 5(2)Join James Fung from Nvidia as he shows you how to make use of vertex, pixel, and geometry shaders to add visualization to their DirectCompute applications. The following topics will be covered: A Quick explanation of the Direct3D graphics pipeline Vertex and geometry shader overview Binding…