At E3 this year, Microsoft showed off "Fable Legends" for Xbox One, a new take on the RPG franchise's well-loved world of magic, humor and high adventure. Fable Legends' stunning visuals were created using Unreal Engine 4, so, we asked our friends at Lionhead if they'd do a bit of…
This is Part 1 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0.
WARNING: Managed DirectX is no longer supported. If you want to do 3D graphics with the .NET Framework, please use XNA (http://creators.xna.com)
In this article, we are going to look at another facet of DirectX, the ability to control sound devices.
Software: Visual Basic or Visual C# Express Editions
We implemented an experimental technique called heterogeneous multiadapter using Epic Games' DX12 Unreal Engine 4. This technique allows us to split the rendering workload across an integrated Intel GPU and a discrete NVIDIA GPU simultaneously maximizing performance. We recognized that most mixed…
In this article, Brian Peek demonstrates how to connect to and use the Nintendo Wiimote from C# and VB.NET. The final output is an easy-to-use managed API for the Wiimote that can be used in any managed application.
In this video, I'm running a preview version of QuakeLight a Silverlight-based port of Quake. Its very impressive to see an old-school classic game come to life in Silverlight 2. Stunned, along with others, I interviewed
Julien Frelat about the story behind QuakeLight, coding techniques used and…
You may not be able to write
Quake in .NET, but with the UT3 Bots Starter Kit you could write your Bot in .NET for Unreal Tournament 3. James Lissiak demonstrates how to write a simple Bot and the Silverlight-based visualization for real-time
DevRadioSep 19, 2014 at 5:10PM2
Jerry Nixon welcomes Shahed Chowdhuri and James Quick to the show as they discuss their upcoming Microsoft Virtual Academy event – “Developing Games with Construct 2” on Thursday September 25th. If you’re interested in game development but don’t know how to get started, this event is for you! [0:48]…
is building games in Silverlight, but he also likes to build games in XNA. The obvious move then is to create a library that allows you to run XNA games within Silverlight. And no code changes to the XNA games would be ideal. That's exactly what Bill has
done, and the code library's…
Coding4Fun Show is a new series dedicated to interviewing people creating fun and interesting projects with a bit of "how to" mixed in.
In this first episode, I interview
Andy Beaulieu, creator of the
Physics Helper for Silverlight, Blend, and Farseer. Learn a bit about Andy…