At E3 this year, Microsoft showed off "Fable Legends" for Xbox One, a new take on the RPG franchise's well-loved world of magic, humor and high adventure. Fable Legends' stunning visuals were created using Unreal Engine 4, so, we asked our friends at Lionhead if they'd do a bit of…
This is Part 1 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0.
WARNING: Managed DirectX is no longer supported. If you want to do 3D graphics with the .NET Framework, please use XNA (http://creators.xna.com)
In this article, we are going to look at another facet of DirectX, the ability to control sound devices.
Software: Visual Basic or Visual C# Express Editions
We implemented an experimental technique called heterogeneous multiadapter using Epic Games' DX12 Unreal Engine 4. This technique allows us to split the rendering workload across an integrated Intel GPU and a discrete NVIDIA GPU simultaneously maximizing performance. We recognized that most mixed…
Level UpNov 10, 2015 at 1:30PM3
Katie Stone Perez
Join us as we talk with Kalle Hiitola from Next Games to discuss the recent launch of their new mobile game The Walking Dead: No Man's Land. We'll hear about how the team leveraged Unity and Azure web services. [01:00] - About Next Games[01:50] - Development overview of The Walking Dead: No Man's…
OEMTVJan 21, 2016 at 4:44PM0
Any company can build a PC, but few can build a custom gaming PC worthy of playing the latest games. In today’s OEMTV episode, Kevin Remde welcomes Co-Founder and CEO of ORIGIN PC, Kevin Wasielewski to the show as they discuss the many unique features his company offers such as customization, world…
UPDATE: Lots of conversation going on at Reddit regarding this post. Here is the second part of this series. A common question I receive is "How do I get into the gaming Industry?" In fact, I was just part of a panel at PAX covering this exact topic. I'm going to take what I've learned…
In this article, Brian Peek demonstrates how to connect to and use the Nintendo Wiimote from C# and VB.NET. The final output is an easy-to-use managed API for the Wiimote that can be used in any managed application.
In this video, I'm running a preview version of QuakeLight a Silverlight-based port of Quake. Its very impressive to see an old-school classic game come to life in Silverlight 2. Stunned, along with others, I interviewed
Julien Frelat about the story behind QuakeLight, coding techniques used and…
You may not be able to write
Quake in .NET, but with the UT3 Bots Starter Kit you could write your Bot in .NET for Unreal Tournament 3. James Lissiak demonstrates how to write a simple Bot and the Silverlight-based visualization for real-time