From XNA game to Windows 8Sep 17, 2012 at 9:31 AM 2 Anthony de Bruyn
Avg Rating: 0A walkthrough getting an XNA game to run on Windows 8 – no long theory but concrete examples. Get insights on: How to implement the settings charm How to implement the sharing charm How to deal with file reading and writing, threads, and any other topics which vary between platforms How to…
XNA and a Windows 8 Store game? MonoGame!
Avg Rating: 5(2)Today's Modern UI Monday post is a series by Bob Familiar that shows us how we CAN XNA in a Windows 8 Modern UI application, with a little help from MonoGame and SharpDX. Windows 8, XNA and MonoGame - Part 3, Code Migration and Windows 8 Feature Support In Part 1 of this series I introduced you to…
XNA and Unity3D developers unite! UnityXNA
Avg Rating: 0You all know I have a soft spot in my heart for XNA. Since it first came out and let me create games for my XBox 360, I've been a fanboy of it. You also know that I'm a fanboy of gaming engines, like Unity3D. So when I saw the two mixed in this proof of concept, a example of running XNA inside of…
TWC9: Windows 8 & VS 2012 RTM, Writing Test Adapters, FoxIE, HTML5 and more
Avg Rating: 5(2)This week on Channel 9, Dan and Brian discuss the week's top developer news, including: [0:25] Windows 8 has reached the RTM milestone [Brandon LeBlanc] [1:48] Visual Studio 2012 and .NET 4.5 Complete! (S. Somasegar) [2:34] Introducing HTML & JS Templates for Metro Apps (Caleb McElrath) [4:03]…
Microsoft DevRadio: Why Wait? Develop for Windows 8 Now!
Avg Rating: 5(3)Abstract: Jerry Nixon welcomes Jake Poznanski and Sam Kaufmann from Random Salad Games as they discuss some of the games and applications they’ve developed for Windows 8.Tune in as they share with us some of their reasons as to why they jumped in early and started developing for Windows 8 as well as…
What we need is an updated GLEE, No... not that Glee, instead a GLEED2D for XNA 4
Avg Rating: 0Today's Fun Wednesday is a project I've seen mentioned on a number of game dev blogs and is one that I'd been watching for a while, GLEED2D. The problem is that that version is based on XNA 3.1. So I've watching and hoping to see a XNA 4 version drop. Looks like I wasn't the only one. Via the magic…
Teaching angles with Kinect Angles 2.4
Avg Rating: 0Today we revisit a popular project, Kinect Angles Version 2 - Learning angles by doing, that has just been updated and officially kid tested... Kinect Angles v2.4This release features a new camera sound when the game takes a picture, improved keyboard entry for high score names and other minor bug…
Welcome to the IGF, Indiefreaks Game Framework
Avg Rating: 0Today's project is a kind that I don't usually highlight, one that relies on a commercial third party SDK, but I really appreciated the author's intent and goals with it. I just can't get enough of people taking their hard learned lessons, packaging them up and then sharing them freely with the…
"Game Development with XNA and Microsoft Technologies: Kinect Development"
Avg Rating: 0Teaching resources have a special place in my heart and in seeing this course, 34 class rooms sessions, with all the lesson plans, resources, labs, etc for learning to develop with the Kinect, well, how could I not share it? Game Development with XNA and Microsoft Technologies: Kinect…
Real-Time Motion Capture using Kinect, XNA and the DigitalRune Engine
Avg Rating: 0Real-time motion capture is one of the more common requests I see for the Kinect so when I saw this... Do note that this requires a third party project, the DigitalRune Engine, but you can get a free 30 trial for it AND if you're using this non-commercially you can get a free license too. Real-Time…