Augmented Reality Domino Knock-Down Game

Sign in to queue

The Discussion

  • User profile image
    Clint

    @ge-force if you understand the math.  You can use the Goblin XNA system to help make the AR easier

  • User profile image
    ge-force

    This is cool - would it be hard to make without the download?

  • User profile image
    Auzty

    may i ask to download this calib.xml?

    and can i use the other calib.xml for my project?

    that from the successful generated SampleCamCalib.cpp?

  • User profile image
    Clint

    @Auzty see the section "Setup Optical Marker Tracking System", looks like you should use the calib.xml file generated by that project, not the one included in our project.  Wouldn't be calibrated then Smiley

  • User profile image
    Fans

    can you give another tutoruial ?? Please...

  • User profile image
    Clint

    @Fans what do you want the tutorial on?

  • User profile image
    killerbb

    Hello, I too interested in the calibration file, I compiled Projects - all right, but the program does not see the camera can not find how to get the number of cameras to calibrate the program? Sorry for bad english.....

  • User profile image
    Truyen Le

    Hi Clint,
    Is there a way that we can have human interaction in the game. I mean in stead of using mouse to click a button, can we use human finger to touch a button? That would be cool! I saw a post here http://goblinxna.codeplex.com/discussions/225267 but it is just top as an idea? Any real code of tutorial for this?
    Many Thanks for this great tutorial.
    Truyenle

Add Your 2 Cents