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Beginning Game Development Part IX –Direct Sound Part II

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    Jon

    Hi Derek,

    I am trying to follow these tutorials, but I've run into trouble at Part IV. There seems to be a big jump where you add classes like Camera and HiResTimer but don't explain how they work or the math behind them. Is it possible you could revisit them and provide more detail?

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    Clint

    Welcome to the tenth article on beginning game development. In the last article we manipulated sounds

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    Noticias externas

    Welcome to the tenth article on beginning game development. In the last article we manipulated sounds

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