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Beginning Game Development: Part VII –Terrain and Collision Detection

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The Discussion

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    hbusso

    It´s mt firs directx contact. Superb.

    tanx!

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    Jim

    I really like the tutorial. Thanks!

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    Zagzagel

    You say in chapter 7 that you are going to cover Terrain and Collision detection.. i'm fine on the terrain but you actually never made anything for the colision detection Perplexed other than that it's a great article Big Smile keep up!

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    angrycrow

    very good tutorial.. it wud have been even better if some code samples of vc++ are also provided along with.........

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    Clint

    Welcome to the tenth article on beginning game development. In the last article we manipulated sounds

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    Clint

    This is Part 2 of an introductory series on game programming using the Microsoft .NET Framework and managed

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    coolio

    i have been searching the net for a tutorial like this. this tutorial is really cool. but i got a problem running the terrain generator. an error kept showing up saying the value args[1] is outside the bounds of the array. i would be very much happy if u could help me.

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    Clint

    @Owen, inverse the mouse movement section of code.  (multiple Y by -1)

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    Owen

    Hi, I downloaded this, and when I move the mouse down, it goes up. Its inverted in another words. How can I fix this?

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    peter

    awsome tutorial but doesnt heigthmap use alot of memory used once 2048x1024 map but it used over 280mb memory and fps was just terrible slow 8 fps

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    Clint

    @Peter, this is an old example.  I'm betting it wasn't tested at maps of that size.

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    Anthony Selby

    so how do you know where the mouse clicked ???

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