Generating Sound Waves with C# Wave Oscillators

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  • User profile image
    Steve Syfuhs

    Well really, we can only hear up to around ~14k-15k depending if you are male/female, and our ears stop responding around ~18k...which, in a mostly unrelated way, is partly why some of the older audio codecs were able to compress audio without much audible loss.

    This is pretty cool though.  I've been wanting to build out an application like this for my test bench for a while now.

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    Stalin Pimentel

    You create your own sample data for the oscillator, but what if I want to analyze an audio file like a MP3 or WAV file and create the data from that while the audio is playing? How do I do that?

    I would truly appreciate the help!!!

  • User profile image
    Clint

    @Stalin Pimentel, blogs.msdn.com/.../9905168.aspx shows how to analyze incoming audio from a microphone.  Can be adapted for what you're asking.

  • User profile image
    Stalin Pimentel

    Thanks for help. That's exactly the kind of thing that I was looking for.

  • User profile image
    kyleevee

    Hello. I'm interested in learning more about sound generation for a project of my own, but am woefully ignorant. Your blog series and this article have been most informative. I was interested in looking through the code for this application, which you say is available via a link at the top of the article, but I can't find this link? Any help would be appreciated. Thanks.

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    renatoa

    +1 for the code link missing... :-.

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