Accelerometer, am I upside down?


Travis Feirtag shows how to use an accelerometer and .Net 2.0 in 2D and 3D.  To do the rendering, Travis uses GDI+ for the 2D example and Direct X for the 3D example.  For an accelerometer, Travis uses the Analog Devices XL202 Evaluation Board with an RS232 interface.

Now what can you do with an accelerometer?  You can build a WiiMote, determine if you're in motion or upside down.

Via Z-Buffer



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