Babylon.js 2.4


David Catuhe is back with the news about the latest version of Babylon.js. Make sure you read to the end to see a great example of it being used in the real world, in a highly visible way...

What’s new in Babylon.js 2.4

Woot! What a version again! It seems to me that this is my state of mind for every version but, whaou! we put so much love again in this version.

You can find the complete release notes here but I still would like to highlight a few features (Even if they all deserve some attention).




Canvas2D (by Loic Baumann aka Nockawa) is a HUGE addition to babylon.js. It is basically an entire 2D accelerated engine available out of the box.

Indeed babylon.js is a full featured 3D engine, but the need to handle 2D content is often encountered when working on games or complex applications.

It is to provide an answer to this demand that we’ve developed the Canvas2D feature.

Canvas2D in a non HTML feature, 100% WebGL based, developed to serve the purpose of drawing, animating and interaction with 2D Content.

Here are some samples demonstrating the raw power of this new feature:

You can find a very detailed documentation here:



HDR cubemaps...


Unlimited number of dynamic lights...

Completely rewrite of physic engines support...


Improved Unity3D exporter...

Parallax mapping...

Shader includes...


New design for our documentation site

We also worked on the documentation side of the house with a rebranded documentation site:


I’m not a big fan of long posts so I need to stop here even if I would have loved to detail all wonderful features we shaped with love.

Do not hesitate to give us your feedback on our forum. It is certainly one of the friendliest you can find out there.

If you want to learn more about babylon.js, do not forget to try our playground.

Oh and by the way, if you go to, you will see a real life usage of Babylon.js!


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Here’s a few more links you might find interesting:

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