Buildbox Make You Own Game Series
A while ago we highlighted how Buildbox added UWP to its toolbox, You and now UWP with Buildbox. Today we're highlighting an awesome series they've put together, taking you from Zero to Playable Game, all free...
We’re excited to announce the release of our Make Your Own Game series. It’s a FREE game development course designed to teach anyone how to make games. There’s no prior coding or programming skills necessary to get started. You’ll learn how to make a game app without coding from start to finish, using our video game software, Buildbox.
The course features 10 very in-depth tutorial videos, led by instructor Heath Close (a professional game developer and co-founder of MindCarve Studios). Each lesson includes a step-by-step tutorial video and a downloadable BBDOC file that you can work with as you’re following along.
For the entire Make Your Own Game series you’ll be working on creating a wall jumper game called GLTCH. This game looks amazing! Our talented artist Dani, created some stunning graphics for the series.
Throughout each lesson you’ll learn inside tips and tricks to creating games like some of the top game publishers. This course was designed to not only teach you how to create a game but how to really use Buildbox to make a successful game, that’s worthy of topping the charts.
In the Make Your Own Game series we’ll cover:
- Creating the Basics
- Collision Shapes & Object Settings
- Building Your First Levels
- Making Your Game Unique
- Adding Actions & Special Effects
- Animated Menus & Sound
- Making Multiple Game Modes
- Coin Shop & Unlockable Characters
- Exporting Your Game
- Best Tips, Tricks & Hacks
Are you ready to make games?
Everything you need to start learning how to make a game app without coding is available on our official Make Your Own Game course page. If you don’t already have Buildbox, you’ll be able to download a free copy for 30 days. This special trial version will include every option, including the export feature so you can complete your game
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