You've all see the recent Coding4Fun articles on the Fall Fury project, right?
What? No? (Well of course I know YOU have, but maybe there's a few other haven't...)
What is Fall Fury anyway?
FallFury is a 2D platformer in which the player controls a falling bear, trying to avoid obstacles, dodge missiles, and destroy monsters as the bear falls. The project incorporates several of the new Windows 8 APIs, including the accelerometer and touch as well as integrations with core OS capabilities such as settings and share charms. Additionally, the project leverages the most exacting addition to the Visual Studio development environment—hybrid application development with XAML, C++, and DirectX.
Here's the Table of Contents for the entire series;
- Fall Fury: Part 1 - Introduction
- Fall Fury: Part 2 - Shaders
- Fall Fury: Part 3 - Basic Rendering and Movement
- Fall Fury: Part 4 - XAML Interop
- Fall Fury: Part 5 - Creating Levels
- Fall Fury: Part 6 - Rendering Level Elements
- Fall Fury: Part 7 - Animations
- Fall Fury: Part 8 - Element Interaction
- Fall Fury: Part 9 - Particle System
- Fall Fury: Part 10 - Charms
- Fall Fury: Part 11 - Hardware Testing & Debugging
- Fall Fury: Part 12 - Conclusions
There's videos, code explications, stuff to download, all there...
But 12 posts can be allot to click through, especially if you want something printable or readable offline. Wouldn't it be great if all this content were available in a single PDF?
That's right! All 12 posts in the series are now available in a nicely formatted 131 page PDF!
Download and get your Teddy's on! (Wait... that doesn't sound right... um... err... um...
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