Getting started with C++/3D/WinStore Game Dev with the "Visual Studio 3D Starter Kit"

The Discussion

  • User profile image
    JP Duplessis

    Very smooth introduction to writing your first Windows 8 Store App using C++ DirectX and XAML

  • User profile image
    andrew

    I would like to see more development on the DX toolkit http://directxtk.codeplex.com/
    What's especially needed are lower level classes for managing shaders (vertex,pixel,geometry,compute... etc), vertex layouts, resources and mesh loading.

  • User profile image
    william

    sorry to say that it does not open successfully with Visual Studio 2012 Professional if I try to open StarterKit.sln. VS2012 then tells me it is an "incompatible" project and says

    D:\VS_Projects\Visual Studio 3D Starter Kit\C++\StarterKit\StarterKit.vcxproj : error : Exception from HRESULT: 0x80042003

    Do you know what is wrong here?

    Thanks and best regards
    William

  • User profile image
    gduncan411

    @william: I just downloaded it again and it opened fine for me (Win8 Pro x64, VS 2012 Ultimate) and compiled and ran, so I'm not sure why you're running into that issue. Silly question, but you are running your VS2012 on Windows 8?

    Roberto may not be monitoring the comments on this post, so the best way to connect with him so see if there are other requirements is probably via the Visual Studio Gallery post, in the Q&A section, https://code.msdn.microsoft.com/Visual-Studio-3D-Starter-455a15f1/view/Discussions#content

  • User profile image
    william

    Re-download did the trick. Thanks a lot for your support...

    Best regards
    William

  • User profile image
    Jesse

    Very helpful code, thank you guys. Especially the importing mesh code was a life saver! Having a little trouble with selecting the effect in the mesh builder though. Is it possible to use an FX or format other than dgsl or is that the only format supported for the tool?

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