Getting your gaming dev on will be much easier with VS 2015
Developing games in Visual Studio 2015 will be easier than ever! Soma announced last week that Microsoft and the Visual Studio team is working very closely three gaming engine developers, so closely that in the future there will be "co-installation" of these engines baked in. As someone who blogs about developing with these engines, that will be huge!
Game developers build the apps that hundreds of millions of users play every day across a wide variety of devices, from Xbox and Windows to iOS, Android, and the Web. For many years now, it’s been great to see Visual Studio be one of the industry’s most popular tools for game development, used by big game studios and indie developers alike.
Today, we are taking support for game development in Visual Studio forward in a big way through collaborations with three of the premier independent gaming engine providers: Unity Technologies, Epic Games, and Chukong Technologies.
Together, we are making it even easier for game developers to use the rich capabilities of the Visual Studio IDE to develop games for today’s most popular platforms. Each of these top gaming engines' installers will now offer the ability to co-install Visual Studio Community on Windows, along with the plug-ins required for Windows developers building for these engines. In addition, we will make it easier to discover and use the tools for Unity, Unreal and Cocos2d from within Visual Studio 2015.
Each of these engines supports a broad array of today’s most popular gaming platforms, and through their cross-platform game development frameworks, expand on the existing cross-platform mobile development support in Visual Studio for Cordova (HTML), Xamarin (C#) and C++. Here’s just a sampling of the platforms supported by these three frameworks:
- Cocos2d supports web browsers and native platforms including OS X, Windows, iOS and Android.
- Unity supports 21 different platforms, including Xbox One, SteamOS, OS X, iOS, Android, Windows, WebGL, Oculus Rift and GearVR.
- Unreal Engine 4 enables developers to deploy projects across platforms including Windows, Xbox One, Playstation 4, OS X, iOS, Android, Linux, SteamOS, HTML5 as well as Steam VR, Oculus Rift and Gear VR.
A moment ago, Soma blogged that today we’re announcing that Visual Studio has partnerships with three of the top gaming engine providers: Unity Technologies (creators of Unity3D), Epic Games (creators of Unreal), and Chukong Technologies (creators of Cocos2d). The gist of the partnerships is that these three gaming platforms will provide an easy way to install Visual Studio Community, and Visual Studio will have an easy way to create games on these three platforms.
We still have engineering work to do to deliver on the co-installation, but if you’re a game developer or someone who wants to learn to create games, these partnerships will make it a lot easier to acquire the best tools for the job – pulling down Unity along with Visual Studio and the Visual Studio Tools for Unity all at once, for example.
In the meantime, you can still use Visual Studio with each of these products just as you do today, by downloading the tools separately and installing them. Just install Visual Studio 2013 Community, and get Unity (and the Visual Studio Tools for Unity), or get Unreal or get Cocos2d.
Looking towards the future, Epic Games and Microsoft are working together closely to ensure full compatibility with Visual Studio 2015 in later releases of the engine. Visual Studio 2015 is expected to release some time later this year. Watch for upcoming announcements surrounding the support of this anticipated update.
Unreal Engine 4 supports a range of platforms, including Windows, Xbox One, PlayStation 4, OS X, iOS, Android, Linux, SteamOS and HTML5, as well as VR platforms including SteamVR, Oculus Rift, Morpheus and Gear VR.
Together with Microsoft, Epic is making it easier than ever for you to use the rich capabilities of the Visual Studio IDE to create anything you can dream up.
We look forward to seeing everyone who is able to attend the Microsoft Build Developer Conference, which kicks off April 29 in San Francisco. We’ll have more to share about all things Unreal at the event and in the weeks leading up to the 4.8 release as well.
Today, Visual Studio takes another step forward in supporting game development by partnering with its premier independent game engine provider: Chukong Technologies.
Together, we are building easier ways for game developers to use the rich capabilities of the Visual Studio IDE to create games for today’s most popular platform. The popular game engines’ installer will now co-install Visual Studio Community on Windows, along with the plug-ins required for Windows developers building for the engine. In addition, it will be easier to discover and use the tools for Cocos from within Visual Studio 2015.
The partnership allow a collaborative effort to make the necessary game development engine and tools available to a broader base of developers. With Visual Studio Community, the popular IDE that professional developers will be free on non-enterprise usage. Also across Unity 5 Personal Edition, Unreal Engine 4, and Cocos, other free options for these game engines will also be available.