Getting your gaming dev on will be much easier with VS 2015

The Discussion

  • User profile image
    kneave

    Will Unity continue to use .NET 3.5 as a base or will we finally get upgraded?  I know it's actually Mono under the hood but I'm ever hopeful for an upgrade!

  • User profile image
    SheldonS

    So which engine is a better path?  I know that is probably like asking which OS is better, but for someone who is just looking at learning this stuff, is one long term better than another?

    Right now I have been doing tutorials in Unity 5.  Should I switch to Unreal or Cocos or does it really matter?

  • User profile image
    Zion

    Hi SheldonS,
    I would (as a beginner myself) recommend either Unity or Cocos2d. Unreal has a steep learning curve, and I would recommend starting in Unity if you were to go that path. If you are looking into developing mobile applications both are good. But Cocos2d isn't very multiplatform.

  • User profile image
    ryangadz

    @SheldonS: I was writing games in C# with XNA so Unity was the likely choice. There were a lot of things about Unity that I didn't like: the interface, MonoDevelop v. Visual Studio, and stuff I purchased on the Asset store wasn't always the most straight forward to implement. I was about a month in when UE4 came out and after watching the workflow between C++ and Blueprints I was immediately sold. It all depends on which is more comfortable for you but I recommend trying out each for a solid month or two.

    I disagree with Zion about Unreal's steep learning curve: you can make a game entirely in Blueprints and there are a lot of tutorials and samples to get you started. It took me just a few days in Unreal to surpass my skills in XNA and Unity... not only that the Blueprint system is actually teaching me to be a better programmer.

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