The talks from GameFest 2008 are up on MSDN.
From Shawn Hargreaves:
Eli spoke about Real World Content Pipeline Examples, while Mitch covered Creating Great Community Games and What's New in XNA Game Studio 3.0, and Frank handled XNA Game Studio Performance: Multithreading and GPU.
Sweet, tons of content from doing 5.1 Dolby Digital sound to debugging to content pipeline development!
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