Mixing the Game State Management and Platformer XNA Recipes

The Discussion

  • User profile image
    Ricky

    "has wet your appetite" -> "whetted your appetite"
    'Whet' is an interesting word. :)

  • User profile image
    gduncan411

    @Ricky: Thanks. Smiley

  • User profile image
    CKurt

    Shame of the spam. Anyway, great linking to content Greg! I have been working in XNA for a few months now and was looking for more concrete examples using the Game State Managment.

    Although I don't get the feeling this is really tight integration. Just bare-bones and then adding features to it. I would like to see a 'saving' option and how the settings set in the option screen could be used.

    How to communicate between the different screens should be added, altough this sample is very nice in it's simplicity.

    Also it doesn't use any GameComponent (except the screenmanager) and calls updates and draws manually. I'm wondering if the code could be simplified by maken use of Gamecomponents.

  • User profile image
    gduncan411

    @CKurt: Yeah the spam hunt is "fun." I subscribe to all my posts comment feeds and try to kill the spam as I see it, but it's a pretty manual process...

    I'll keep an eye open for more Game State Management stuff and try to get it in if I find anything cool, provides more depth, etc.

    Thanks  Smiley 

  • User profile image
    CKurt

    Wow! Fast reply! Thx Duncan! You are a real asset to the Coding4Fun team!

  • User profile image
    Joe S

    im REALLY hoping for an answer here, im trying to get the merged version to work on the Xbox, i used the "Create copy for xbox 360" or w.e in the project and tried to deploy it, my xbox starts deploying, says complete and then resumes waiting for connection, any ideas? please help.

  • User profile image
    forex review

    This will be a terrific web page, might you be interested in doing an interview regarding just how you created it? If so e-mail me!

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