MonoGame - Write Once, Play Everywhere

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  • User profile image
    Artanis

    I might be wrong, but doesn't monotouch for iOS/Android cost 400$ for each platform?

    Seems a bit expensive for most starting developers, specially compared to similarly priced alternatives like unity3d that are more mature and can also be coded in C#.

    I do see it as really interesting for MacOS and Linux thought.

    Not trying to flame/bash here, just wondering.

  • User profile image
    miguel.de.​icaza

    It is also worth pointing out that MonoGame enjoys now a very active and vibrant community.   They usually hang out on the IRC server at irc.gnome.org on the channel #monogame.

    In the last couple of months they added the MacOS binding (using MonoMac, our projection to the MacOS APIs) and Android port.   They are now busy adding 3D features to the APIs.

    The MonoGame foundation was also used to build Bastion, a game that runs natively on your browser using the Google NativeClient technology which brought the game at once to Mac, Linux and Windows running on a safe sandbox.

  • User profile image
    miguel.de.​icaza

    Artanis,

    You are correct, MonoTouch and MonoDroid are 400 USD each.  No need to wonder anymore!

    As for Unity, it is a great platform, very mature and a million developers have adopted it as their platform of choice.   Unity is powered by the same Mono engine that powers MonoTouch and Mono for Android.

    Use the tool that is most appropriate for your needs.    For instance, Microsoft recently published the iPhone Kinectimals game on the Apple AppStore and it was powered by Unity3D.   Not surprising, since at least 10% of the top sellers on the Apple AppStore are powered by Unity3D.

  • User profile image
    CartBlanche

    Artanis,

      To actually start using MonoTouch or Mono For Android, costs you nothing as the trial version, which works with the respective simulator/emulators, is FREE. Only once you are ready to test on an actual device do you then need to pay $400. Xamarin have special offers through out the year too, so look out for those as well.

    MonoGame will be adding ES 2.0 ( shaders, programmable pipeline etc) and 3D support in the new year, and we hope to support PlayStation Suite ( PS3, PS Vita and Sony Tablet and Other Sony certified devices ), when PS Suite ships, hopefully some time in 2012.

    Check here for some MonoGame related videos.

    I might be wrong, but doesn't monotouch for iOS/Android cost 400$ for each platform?

    Seems a bit expensive for most starting developers, specially compared to similarly priced alternatives like unity3d that are more mature and can also be coded in C#.

    I do see it as really interesting for MacOS and Linux thought.

    Not trying to flame/bash here, just wondering.

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