Tiled, your TMX game tile map creating tool


I came across today's project when working on this post, Thinking about building your own Tower Game? Start with TGSK (Tower Game Starter Kit). I thought about mentioning in that post, but felt it needed it's own post.

We highlighted a map/tile editor a couple years ago, Tiding over your level editing and tile rendering needs with help from tIDE, and none recently. And given how often I like to blog about game dev, well it just seemed to make sense to highlight another.

Today's project is by Thorbjørn Lindeijer and while it comes with source, it's not easily compiled in Visual Studio. But hey, there's still source! :)

Tiled (http://www.mapeditor.org/)


Tiled is a general purpose tile map editor, built to be flexible and easy to use. In addition to its own map format, Tiled supports read/write plugins for using it with proprietary map formats or formats used by other editors.


  • General purpose tile map editor with XML-based map format
  • Supports orthogonal and isometric maps
  • Custom objects can be placed with pixel precision
  • Full undo/redo and copy/paste support
  • Add custom properties to tiles, layers, objects or the map
  • Automatically reloads tilesets when changed externally
  • Resize or offset your tile map later as needed
  • Efficient tile editing tools like stamp and fill brushes



Welcome to the Tiled wiki! Here you'll find tutorials, documentation of the TMX map format, maybe some future planning and last but not least a list of games made with Tiled.

External articles


The next time you need to create a map for your game, make sure you check out Tiled!

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