XNA and textures


clip_image001Looking for some XNA help? Shawn Hargreaves's blog has a bunch of answers questions like anisotropic filtering, mipmapping, and texture filtering.

If you're not sure what mipmapping is, it is precalculating a copy of an image that is smaller than the original. This way you control the rendering rather than having it computed on the fly!

The Discussion

Comments closed

Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums, or Contact Us and let us know.