XNA and textures

Description

clip_image001Looking for some XNA help? Shawn Hargreaves's blog has a bunch of answers questions like anisotropic filtering, mipmapping, and texture filtering.

If you're not sure what mipmapping is, it is precalculating a copy of an image that is smaller than the original. This way you control the rendering rather than having it computed on the fly!

The Discussion

Conversation locked

This conversation has been locked by the site admins. No new comments can be made.