XNA and textures

Description

clip_image001Looking for some XNA help? Shawn Hargreaves's blog has a bunch of answers questions like anisotropic filtering, mipmapping, and texture filtering.

If you're not sure what mipmapping is, it is precalculating a copy of an image that is smaller than the original. This way you control the rendering rather than having it computed on the fly!

The Discussion

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