XNA and textures
- Posted: Oct 16, 2009 at 10:11AM
Looking for some XNA help? Shawn Hargreaves's blog has a bunch of answers questions like anisotropic filtering, mipmapping, and texture filtering.
If you're not sure what mipmapping is, it is precalculating a copy of an image that is smaller than the original. This way you control the rendering rather than having it computed on the fly!