This year the XNA team have up'ed the ante with their
Dream-Build-Play challenge. You can have a team between 1 to 7 people and have to create a game for the Xbox 360. There are $75,000 in prizes along with a chance to receive an Xbox LIVE publishing contract!
Key facts to pay attention to:…
Dan Fernandez had been keeping busy and recently did a talk over at TechEd for Coding4Fun. He did a talk on programming using the iTunes, YouTube, Zune, Vista Peer-to-Peer, and World of Warcraft API sets. Here are some direct source links.
Lets you go forward, backwards, search, ……
Zafer has created an awesome webcam application to track your eyes with C++. The project has 3 parts, face detection, eye detection and eye feature extration. Zafer uses two different methods
for the face detection too! He implemented a Continuously adaptive means-shift algorithm…
Konkol for Maker Faire 2008 created a LED photo booth using c# and some BetaBrite Prism signs.
Using the BetaBrite API written by Jeff Atwood (and ported by me), DirectShow lib and some additional code, Andy created a full blown a scaleable photo booth.
Andy had to make some…
I found this while doing
This week on Channel 9. CamSpace is a webcam tracking system that looks utterly amazing. I wish I knew more other than the video but their blog / site is a tad sparse on information.
Hanselman has created a rather amusing application called Baby Smash. He has it open source over at
CodePlex and it is written in c# and WPF.
He created the application for his 2yr old along with to learn WPF. Not only did he just create application, he is constantly updating it and…
Seth Sanders created a low cost multi-touch system called MT mini. It uses
TouchLib which is a C++ library (Anyone want to see if they can't get it working with .Net?) I'm not sure but I think a few of the demos were from the TouchLib system, the keyboard is
To get it…
I came across this on CodePlex today, an
XNA Animation library creatively called XNAnimation. It provides classes to do skinned models, skeletons, animation clips, keyframing and much more. It works on both Windows and the Xbox 360 too!
a massive Invader Zim fan, I was shocked to see that a community member, Paul Oliver, made a game called N.A.M.E.
Paul has a few hints he posted such as:
No render targets. In a quick hacky attempt to get the game rendering horizontally instead of vertically we did a render of the whole…
BugAttack is a game developed by two Austrian students from the University of Applied Sciences in Hagenberg Austria. Michael Hurnaus and Daniel Hartl developed the game to learn about new Microsoft technologies such as c#, WPF, XNA, and DirectX. They decided
on WPF due to the ability to create…