FluidKit is a great open-source kit for WPF applications. One of the new features in the kit is called
ElementFlow which recreates some effects from another company who's logo may or may not be an Apple.
In addition to just the element flow stuff, FluidKit has a few other cool tricks up its…
VB Team has a great article on snippets. Well, first off, what exactly is a snippet? It is a bit of code you constantly use over and over again. A great example is a property. If I start typing "Pro"
Then I'll get:
The green fields are called "snippet…
Dave "DaveDev" Isbitski posted a video over on Channel9
outlining a lot of things you'll need to know about Silverlight.
His video includes:
What it is Where to get the software and tools to code in it What been updated in Silverlight 2.0 project styles compared to 1.1 How to use…
Louis Ingenthron has created a XNA clone of everyone's (well, my favorite) xbox 360 game, Rock Band, called Unsigned. I'm not sure yet if it works with the microphone or drums but it is only a matter
of time. I'm impressed how close the user interface elements are to the Rock Band equivalents.
Over at Popular Science, they've created a neat little project for people on the go,
an electronic Post-It note system.
With about $175 worth of parts and a day's worth of spare time, you'll be able to create one of these wonder machines.
carrier board (SparkFun Electronics…
Due to a special election, a new congressman was put into office. Now, normally, I shrug my shoulders and not care. However,
Democratic Representative Bill Foster from Illinois has some skills. Foster is a physicist and can do something most computer programmer can't, he can code Assembly!…
I had the opportunity to attend MIX '08 this year and I got to see Deep Zoom in action in Silverlight 2.0. Some of you may know Deep Zoom by its old name, Seadragon, however, it is a new beast.
Scott Hanselman goes into detail on how to create a Deep Zoom project in Silverlight and a real life…
Toni did something most people wouldn't have. He programmed
Guitar Hero in his Commodore 64, which he calls Shredz64.
Here are a few of the features:
The ability to play (many) SID files, including ones added by the player. The ability to edit "notes" (the buttons that scroll during…
at SOA pit stop, they found a very interesting find that I didn't even know existed. Some hidden
Zune API's you can develop against.
They mention there are a few objects you can get to.
ZuneLibrary ZuneQueryList ZuneQueryItem
Which lets you do stuff like