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Coding4Fun Kinect Service v1.6 released (Think the "WinRT clients!" release...)

Today's post shows off some of the great work being done by the Coding4Fun team to continue to push the Kinect for Windows device and Kinect for Windows SDK usage forward.

Today Brian Peek announces that the latest Coding4Fun Kinect Service now works for WinRT clients!

Coding4Fun Kinect Service v1.6

WinRT clients! There are native Windows Runtime Components, so use the proper architecture(s) for your project: x86, x64 and/or ARM.

This is the first version which includes client services for Windows Store Apps, written as a C++ Windows Runtime Component, with binaries available for x86, x64 and ARM.

Code samples are included in the source repository and in the download on CodePlex for XAML and JavaScript Windows Store Apps.  The rest of the code base remains pretty much identical, with the only change being the Kinect portions are now compiled against the v1.6 Kinect SDK.

What is the Coding4Fun Kinect Service?

The Coding4Fun Kinect Service allows you to stream Kinect color, depth, skeleton, and audio from one PC to another PC or a Windows Phone via sockets. Both server and client libraries are available to send and receive the data.  Please review the included WPF, Windows 8, and Windows Phone samples for a quick explanation of how to use the libraries.  Also check out the Documentation tab for more information and sample usage.

This project requires the Kinect for Windows SDK v1.6.  If you want to learn how to use the Kinect for Windows SDK, head over to the Channel 9 and view the Quickstart series.

Project Information URL: http://kinectservice.codeplex.com/

Project Download URL: http://kinectservice.codeplex.com/releases/

Project Source URL: http://kinectservice.codeplex.com/SourceControl/BrowseLatest

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  • Ray Caseyray.casey Ray Casey

    Awesome and looking forward to spending down time between Christmas and New Year's learning how to use this to make something smart and fun. I am a total newbie. Is there a library of standard gestures for both the modern UI and the XBOX?  My requirement is that I need a standard set of gestures to control both UI's. I would also like to know what tools I should use (Languages and 3rd party). My first choice would be HTML5, but I wanted to know what the community would recommend.

  • Clint RutkasClint I'm a "developer"

    Detecting gestures is up to you.  There are recommended guidelines but ultimately it is up to you.  For tools, check out the coding4fun Kinect blog, Greg has put tons of amazing resources in there.  http://channel9.msdn.com/coding4fun/kinect

  • Ray Caseyray.casey Ray Casey

    @Clint:Thank you Clint.  One would think that there would be a universal set of gestures,for instance,a TV remote control.   That would include a standard set of gestures for Play/Pause, Stop, Advance/Rewind, Menu.  Those core gestures in addition to standard navigation like scroll, page, select, etc...    That does not exist in the current SDK?

  • Greg Duncangduncan411 It's amazing what a professional photographer can do...

    @ray.casey:Nope, there's no canned/baked in/default gestures currently in the Kinect for Windows SDK.

    That said, I just saw this and thought you might find it useful (I've also queued it for it's own C4K Kinect gallery post ... Smiley

    Gesture Studio - Record, edit and train gestures in minutes; http://social.msdn.microsoft.com/Forums/en-US/kinectsdk/thread/7babc355-76fb-43ba-9aac-4439ad9ea021

    Just wanted to let everyone know about a software product called "Gesture Studio". It pretty much allows anyone from developers to beginners to record, edit and teach gestures to other applications. All you have to do is record yourself doing a gesture and the program will allow you to bind key presses to the gesture you recorded, kind of like FAST but without the limitations. 

    Check it out here: http://gesturestudio.ca/dev its free to use for non commercial use. 

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