Custom Kinect Gestures in Unity3D? Here's how...

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    Thanks for this example (and especially for your articels on VGB!). However, I would suggest checking for a change in trackingID before updating it in your CustomGestureDetector. I experienced heavy frame rate drops when using your implementation.Changing the method as follows solved it for me:

    public void SetTrackingId(ulong id)
        if (vgbFrameSource.TrackingId != id)   {
            vgbFrameReader.IsPaused = false;
            vgbFrameSource.TrackingId = id;
            vgbFrameReader.FrameArrived += this.Reader_GestureFrameArrived;


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