Executive toy remake with help from Unity3D and Kinect for Windows v2
- Posted: Aug 21, 2014 at 6:00 AM
- 8,378 Views
- 1 Comment
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Today's project is something kind of different that I thought pretty cool. Plus how can you go wrong when there's the Kinect for Windows v2, some Unity3D and source too? :)
This article will look into how to leverage the new Kinect for Windows 2.0 device to create a simple executive toy using Unity and the Unity plugin. The aim is to demonstrate how easy it is to leverage Kinect in your Unity projects and how to build some thing simple quickly. This is a step by step guide on how to great the Kinect Wall app and how it works.
I am taking a tutorial approach for this article where I will show you step by step how to build create the application. The application source code will be available on Codeplex free to use in anyway you like.
- Unity 3d Pro – yes unfortunately because we are accessing unsafe code we need Pro
- Kinect SDK
- Kinect Unity Plugin
The first step is to start Unity and create a new Project. Give it a name and click create.
Using Kinect v2 with Unity3D is extremely easy and the API’s are pretty much identical to the .Net API. Probably the biggest lesson is the benefit of using Shaders to handle the large volume of information between the various image streams you are receiving from the device.
Project Source URL: https://sharpflipwall.codeplex.com