Executive toy remake with help from Unity3D and Kinect for Windows v2

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Description

Today's project is something kind of different that I thought pretty cool. Plus how can you go wrong when there's  the Kinect for Windows v2, some Unity3D and source too? :)

Building a simple executive toy using Kinect for Windows v2 and Unity3D

Abstract

This article will look into how to leverage the new Kinect for Windows 2.0 device to create a simple executive toy using Unity and the Unity plugin. The aim is to demonstrate how easy it is to leverage Kinect in your Unity projects and how to build some thing simple quickly. This is a step by step guide on how to great the Kinect Wall app and how it works.

Introduction
Research Method

I am taking a tutorial approach for this article where I will show you step by step how to build create the application. The application source code will be available on Codeplex free to use in anyway you like.

Requirements
  • Unity 3d Pro – yes unfortunately because we are accessing unsafe code we need Pro
  • Kinect SDK
  • Kinect Unity Plugin
Tutorial

The first step is to start Unity and create a new Project. Give it a name and click create.

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Conclusion

Using Kinect v2 with Unity3D is extremely easy and the API’s are pretty much identical to the .Net API. Probably the biggest lesson is the benefit of using Shaders to handle the large volume of information between the various image streams you are receiving from the device.

Project Information URL: https://blogs.msdn.com/b/hemipteran/archive/2014/08/15/building-a-simple-executive-toy-using-kinect-for-windows-v2-and-unity3d.aspx

Project Source URL: https://sharpflipwall.codeplex.com

Contact Information:




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