Face Tracking Kinect Demo - Skulls...
- Posted: Dec 07, 2012 at 6:00AM
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Today's inspirational video is an example of how Face Tracking can be done with the Kinect...
Paradox D&D wanted to take the opportunity to try the new features that Kinect provides. This time, Face-Tracking.
With this excuse, we developed "Skulls", an application with Face Tracking which positions a 3D skull and replaces the user's head. In addition to Face Tracking, has also been used the video capture image to provide a "natural augmented reality", using the user's own body for referencing 3D models.
The Skulls application provides 3 types of heads options: skull bone, skull radiography and skull in flames (based on Ghost Rider's comic). Furthermore, a controller is added to the user's mouth so that it can open and close the skull's jaw. This application is an example of a new technology that offers many possibilities and is in the line of "virtual dressers" (in which the user "wears" 3D elements: dresses, costumes, accessories, etc..).
For more information and demos, please visit: http://pdxstudio.com
Project Information URL: http://www.youtube.com/watch?v=SVt62qagEcA