Hello Kinect for Windows Beta 2 NUI/VUI World
- Posted: Dec 12, 2011 at 6:00AM
Our weekly theme approach seems to be working well, so we'll see if we can't keep going with them for a while...
This week's theme? We're going to go with a "Getting Started" related theme. Posts that help us get started developing with the Kinect, using the Kinect with a different framework like XNA or point out some gotchas we might run into.
Let's kick off the week with...
At Kinect for Windows, we have released and updated Beta 2 version on November 4th, the one year anniversary of Kinect Launch.
For this occasion, we also created a more organic way to communicate with our community of developers, researchers and enthusiasts. KinectForWindows.org and the Kinect for Windows Blog can be use to connect with the team, learn about new features and get involved in the enthusiastic Kinect developer community.
In my recent trip to Italy, I had the opportunity to share some of the Kinect love with the DISI students, professors and researchers staff at University of Genoa.
In this seminar, I covered an overview of the Kinect for Windows .Net object model to show how easy it is to access the RGB and Depth Camera information, the Skeletal Tracking part and the integration with the Microsoft Speech Platform to do some speech recognition.
The slide deck of the presentation can be found here (PDF document)
Together with the slides, there is also a sample application available which illustrates the basic Kinect for Windows programming concepts.
The full source code for this example can be downloaded here (HelloNui.zip)
Here are some of the juicy excerpts from it.
Runs with Beta2? Yes