Intro to the Kinect SDK–Drawing Joints in XNA


When getting up to speed on something as new as the Kinect for Windows SDK, multiple point of views can be a life saver. What is explained in one place might have you scratching your head, whereas the same thing explained by someone else can trigger an "ah ha!" moment.

Today's project takes an existing sample from the App Hub and "Kinect's it", providing thoughts and commentary during the process...

Intro to the Kinect SDK–Drawing Joints in XNA

I decided to get my hands dirty and try out the fancy new skeletal tracking. First things first, you’re going to need to make sure you have some pre-requisites:

With all of these requirements satisfied, you can get started.

The first thing you need to do is add a few variables to the project:...

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Today's post if via Den by Default (aka Dennis Delimarsky), Kinect SDK – resources for developers)