Jumping into Kinect for Windows v2 development series
- Posted: Oct 28, 2014 at 6:00AM
With the release of the final Kinect for Windows v2.0 SDK last week, Preview no more! Kinect for Windows v2 SDK RTW's and more!, it's time for all of you who were on the fence to jump off and jump into developing with it now!
Sage Franch is kicking off a series to help you in your jump off...
This Kinect for Windows v2 tutorial series will help you build an interactive Kinect app using Visual Studio and C#. You are expected to have basic experience with C# and know your way around Visual Studio. Throughout the series, you will learn how to set up your Kinect for Windows v2 sensor and dev environment, how to track skeletons and hand positions, how to manipulate the data from the colour and infrared sensors and the microphone array, how to recognize hand gestures, and how to put it all together in a deployable Windows app.
Level: Beginner to Intermediate
Welcome to part one of the Kinect With Me Kinect for Windows v2 Development series! In this first post I will introduce the Kinect v2 sensor and show you how to set up your development environment to get you started developing for Kinect for Windows v2.
First things first: Why Kinect v2?
Let's Get Started! You'll need…
- Visual Studio 2013
- Kinect for Windows v2 sensor (or Xbox One Kinect sensor with adapter)
Installing the SDK
Preparing Your Dev Environment
And that's it! You're now ready to start developing with Kinect. Next week we'll start with skeletal tracking and overlaying shapes on the body in real time. If you can't wait to start developing, Ben Lower and Rob Relyea have a great introductory course on MVA: Programming Kinect for Windows v2 Jump Start.
Thanks for Kinecting with me! See you next Thursday for Part 2 of this tutorial series.