Kinect Angles Version 2 - Learning angles by doing
Today's binary download only project provides another example of how the Kinect is being used to make learning fun...
Kinect Angles Version 2
This is my second released of Kinect Angles, featuring improved graphics, sound effects, built in screen saver and better picture saving. A few bug fixes, like for instance a draw is now possible in battle mode
From the Kinect Angles version 1 post;
I have completed my first proper Kinect educational game (I’m not counting my Kinect Pong as educational) and it is ready for anyone who wants to test it for me. I’ve tried my best to make an educational Kinect game that is actually a good game as well as being educational. Some of the features I’ve incorporated take a nod to one of the most popular commerical games on Kinect “Dance Central” by incorporated a “2 player battle mode” and by showing (and saving) photos of the gamers/learners in action which play back at the end of the game.
The game should help reinforce Maths in a fun way at around Primary 5/6/7 up to S1 with Angles, Percentages, Fractions and Decimals all covered. The teacher can differentiate to match the abilities of the learners as the game has varying levels of difficulty. It promotes active learning methodologies. Pupils are engaging with their learning in a physical and multi-sensory manner, meeting the needs of different learning styles; aural, visual and kinaesthetic.
Pupils can work individually or in pairs within a whole class lesson so it caters to different teaching methods.
The game has different levels of difficulty, enabling the teacher to differentiate. There is the capacity to cater for right or left handed user thus meeting learners needs.
Furthermore the game is motivating and fun. If desired, a competitive element can be selected in a 2 player mode.
I carried out my first pilot for the game this week in Lochfield Primary School in Paisley with their Primary 6, the school children really enjoyed it and soon got the hang of when to pose for the camera at the end of rounds. When asked what they thought of it, without prompting the P6 pupils gave the following feedback.
“I liked that the game was physical. That helps me learn it better.”
“It’s active and you understand it better than just doing it in your jotter.”
“This is much more fun and helps you with your work.”
YouTube video showing how the game is played:
Project Information URL: http://drenton72.wordpress.com/2012/03/17/kinect-angles-version-2/
Project Download URL: Kinect Angles v2 (Commerical SDK version)
I tested Kinect Angles with Primary 6 from East Fulton Primary today. I also gave them a go of xQuiz from my xGames range of educational games. Kinect Angles went down really well and I think it really did reinforce and even remind them on the areas of Angles, Decimals and Fractions. I had 2 pupils up at a time in battle mode which was really fun and it was very much active learning. The whole class was fully engaged, glued to the screen while they took it in turns to play the game in pairs.
We then tried out xQuiz which uses XBOX wireless controllers as buzzers for multiple choice quizzes. The class split into 4 groups for this, so every member of the class was taking part at all points during the quiz. We got each student to take turns holding the controller to avoid them fighting over it. This game really encourages group work as they huddle together to come up with an answer, although whispering really wasn’t there strong point. It also tests their knowledge and reinforces learning at the same time. It became really competitive during the two Maths quizzes that we did. We finished it off with a fun quiz on pop trivia (Simpsons, Glee, Footie & pop music), which they really enjoyed.
The session finished when I recorded the pupils (on my iPhone) doing some cheers which I will incorporate into the Kinect Angles game later. I had forgotten that I intended to do this, but the pupils didn’t let me go until I had done it.