Kinect Unity game to help reduce impact of dyslexia


Today's inspirational project shows how teams are looking to use the Kinect to help change the world (for a few at least). one interesting point was that this project used a product we've mentioned previously, ZDK = Zigfu Development Kit = Commercial Kinect Development library for Unity3D and JavaScript

Monster Mixer - Medialogy Aalborg University P2 2012 - Kinect Unity game for dyslexia

Monster Mixer is a game made by students from the 2nd semester of Medialogy, Aalborg University.

TARGET GROUP: Danish kids age 6-8

PROBLEM STATEMENT: How can Kinect be used in order to create a game that reduces the impact of dyslexia by training phonological awareness?

Monster Mixer is a Kinect game developed using Unity game engine. Its purpose is to raise children's phonological awareness and thereby preventing dyslexia that they might develop in the future.

The game uses monsters and nonsense words to train phonological awareness. It requires gestures to catch monsters. The goal is to combine the right monsters into a new monster/sound. Nonsense words are used to make it impossible for the kids to just recognize already-known words.


We used the Zigfu Unity wrapper to make Kinect work with the Unity engine.

Project Information URL: