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Kinect for Windows v2 on a Mac? Oh yeah...

I couldn't pass this article up. Kinect for Windows v2 and a Mac? Yep, you sure can... and Carmine Sirignano shows us how...

Developing with Kinect for Windows v2 on a Mac

With the launch of the Kinect for Windows v2 public preview, we want to ensure that developers have access to the SDK so that you can start writing Kinect-based applications. As you may be aware, the Kinect for Windows SDK 2.0 public preview will run only on Windows 8 and Windows 8.1 64-bit systems. If you have a Windows 8 PC that meets the minimum requirements, you’re ready to go.

For our Macintosh developers, this may be bittersweet news, but we’re here to help. There are two options available for developers who have an Intel-based Mac: (1) install Windows to the Mac’s hard drive, or (2) install Windows to an external USB 3.0 drive. Many Mac users are aware of the first option, but the second is less well known.

First, you need to ensure that your hardware meets the minimum requirements for Kinect for Windows v2.

Due to the requirements for full USB 3.0 bandwidth and GPU Shader Model 5 (DirectX 11), virtualization products such as VMWare Fusion, Parallels Desktop, or Oracle VirtualBox are not supported. If you’re not sure what hardware you have, you can find out on these Apple websites:

Installing Windows on the internal hard drive of your Intel-based Macintosh


Key links

Project Information URL: http://blogs.msdn.com/b/kinectforwindows/archive/2014/07/28/developing-with-kinect-v2-on-a-mac.aspx


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  • Joan PamoJoan Pamo

    Hi! Firstly, thank you for your posts! They're great and useful!

    I have a little question: must my Mac have at least two USB 3.0 inputs? I mean, one for the OS and the other one for the kinect sensor. It's important for me, because my Mac doesn't have USB 3.0 and I am not sure whether buying an thundebolt-USB adaptator or not (they are expensive).

    Thank you for your help

  • Greg Duncangduncan411 It's amazing what a professional photographer can do...

    @Joan Pamo:Best way to make sure the team sees your question would be to click through, Developing with Kinect for Windows v2 on a Mac, and post it directly on their post...

  • Joan PamoJoan Pamo

    It's what I was looking for.

    Thank you very much @gduncan411 !

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