KinectCAD for CATIA

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Using the Kinect with CAD applications seems like a match made in heaven. We've seen the 3D, virtual environments, goggles and gloves hooked into CAD systems. Now with the Kinect, we can get the NUI "hands on" interaction without all the gear...


This project provides a gesture based movement of part objects in the CAD-system CATIA. It is possible to rotate, move or zoom in or out. Further there is a rudimentary speech recognition to change the rotating axes or to do some other helpful things.

KinectCAD has been written in Visual C# 2010. The package includes the source code and binaries files. To start KinectCAD it is necessary to have a correct installed Microsoft Kinect. Also it is helpful if there is an installed Kinect SDK V1. But you can also download the Runtime at:

Important! The program is still in development! In future there will be several updates.

Until now there is a handbook and several other documents to understand KinectCAD which are not translated to english but in the near future I will translate them.

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The Discussion

  • User profile image

    When I was in college, I was sure God creates the world using CATIA. Not sure if he had Kinect at that time...

  • User profile image
    Dom Finn

    Such a wicked idea. This would be an probably be an appallingly slow way to work but a brilliant concept nevertheless. It just opens up ideas for the future of manipulating virtual parts and putting them together in with other members of an engineering team in a group situation. Can you imagine wearing special gloves to get feedback on the feel of parts and how they interact with each other!

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