Today's project comes to us from Carl Franklin (yes, that Carl Franklin) where he shows off a library that makes skeleton rendering quick and easy...
KinectTools is an abstraction over the code that handles the Kinect v1 sensors, Skeleton data, and drawing the skeleton. It exposes Brush and Pen properties for drawing so you have control over the look of your skeleton. It also can place a PNG file over the head as you move around, providing hours of jocularity.
If you've done any work with the Kinect for Windows 1.x SDK you've probably already created an abstraction such as this. But if you haven't here's a nice one for you.
What's cool about this is that it uses the term Body which is what SDK 2.0 calls a Skeleton. I've also written this abstraction for SDK 2.0 (only in pre-release) so using this will get you ready for the future. The next version of the GesturePak Recorder and sample code uses this abstraction as well.
Here's a very simple WPF app that uses the KinectTools SimpleBodyEngine class to draw the skeleton in real time, put an image of my head on top of it, and turn the background of the window red if you move your right hand out in front of your body 1/3 of a meter.
Forget about the hundreds of lines of code to draw the Skeleton. If you just want to handle the data, read this blog post I wrote on the basics of Skeleton tracking. This code is so simple. Put up an image and bind it to a property. Create a new SimpleBodyEngine object and make it the DataContext. Done.
Project Information URL: http://carlfranklin.net/blog/2014/1/11/simplifying-kinect-for-windows-1x-skeleton-drawing.html
- Blog: http://carlfranklin.net
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