Kinecting the Dots: Adding Buttons to your Kinect Application


Today's project is another from the one and only Michael Crump and is another example of creating a button in your Kinect application (Kinect Buttons was the first I highlighted). I found it interesting and cool how Michael leveraged the code from Jelly bean. Got to love the view when standing on the shoulders of giants...

Kinecting the Dots: Adding Buttons to your Kinect Application


The official Kinect SDK has been out for a while now and I haven’t seen many people actually doing “how-to” post to get others started developing for it. I decided that I would help kick-start the movement by creating a series called, “Kinecting the Dots”. This is going to be a series of blog posts covering questions or concerns that I’ve seen in the community. I am planning on answering questions so if you have one that you want answered then please contact me by using the form above.

First a few post by me that will help you get started developing for Kinect. I highly recommend the first one.

The busy developers guide to the Kinect SDK Beta
3 Incredibly Useful Projects to jump-start your Kinect Development.


How do you get create a button that can be used in your Kinect Applications? I would like my users to be able to interact with it inside of the application.


There are a lot of ways you can implement a custom button that your user can interact with in a Kinect Application. The one that we are going to do today is part of the Coding4Fun Kinect Toolkit. This toolkit provides a button called “Hover Button”. The only problem is that some people can’t figure it out because it does not have any documentation.

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