Kinecting to Art
Today's project is a great example of how the Kinect is being used to create new and unique experiences...
"Augmented Reality (AR) and other gaming technology has made its way into the world’s museums. The British Museum offers an AR scavenger hunt for kids to collect words and digital objects to solve puzzles as they scan specific exhibition objects with a mobile device. The Smithsonian National Museum of Natural History has a mobile app that overlays skin onto dinosaur skeletons when kids hold a mobile device over the bones. And now the Cleveland Museum of Art is using both augmented reality (AR) and Kinect natural motion technology to let visitors interact with and create immersive art experiences.
ArtLens 2.0 (initially launched three years ago) is their AR app that uses image-recognition software to recognizes a selection of two-dimensional artworks. The app then provides additional curatorial and interpretive content of the piece. The artwork can be scanned from as far as 50 feet away which gives visitors the chance to review facts on the piece and gather information before they even approach the artwork ..." [Click through too see it in action]
Project Information URL: http://x-tech.am/augmented-reality-and-kinect-create-unique-art-experience-at-cleveland-museum/
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