Kinecting to a Post-Kinect World


Forever Friend of the Gallery, Vangos Pterneas, has some great advice on what to do in a Post-Kinect world.

Kinect is dead! Now what?


BREAKING NEWS! Microsoft has officially killed the Kinect.

Today, Alex Kipman (creator of the Kinect) and Matthew Lapsen (XBOX Marketing) announced that Microsoft will stop manufacturing the Kinect sensor. Source: Co.Design


What about your existing customers?

Stopping the production of the sensor means that Kinect will be alive for at least one year. If you have already developed Kinect applications, your customers will be able to use them as-is without any compatibility issues. In terms of software, no changes are required.


Should you dump your current Kinect projects?

No! Kinect for XBOX ONE is not going to end right away. Hardware does not just disappear. Even Kinect for XBOX 360 is still available, 4 years after it was replaced by Kinect v2 and 1 year after it was discontinued.

There are tons of different Kinect projects in a variety of industries:


Kinect alternatives

Thankfully, the developer community is very active. New companies have emerged and we already have a lot of alternatives to the Kinect. Today, I’m going to present my top choices. Keep in mind that I am only presenting the sensors I have used professionally. If you have another suggestion, feel free to write it in the comments below!


My choice: Orbbec

As a business owner and Software Engineer, I have to make a choice that covers the business needs of my clients and customers. Even though OpenPose seems to be the future, Orbbec is, by far, the most reliable option right now. Their team has the know-how to deliver exceptional products and services. Orbbec has both the hardware and the software to replace Kinect.

Disclaimer: Josh Blake, co-founder of Orbbec, was the man who nominated me as a Microsoft MVP. I know he’s been doing great work with Orbbec and I would like to see Orbbec taking on Kinect’s market share.

‘Til the next time… keep Kinecting

Project Information URL:

Contact Information:

The Discussion

  • User profile image

    Nicely written article but sort of bs. NOBODY should spend their hours of dev for a hardware product that has been terminated by its owner/maker. As developers we only have so much time. Life period of a product has to be viable and one year is short of viable. It is not a good investment to develop for the Kinect. It might be reasonable to complete a nearly completed product. But lets be real. Your message is in support of Kinect owners at the cost of developer survival. I dispute the premise of the article. Its not smart to develop for the Kinect.... or the Windows Phone.

Conversation locked

This conversation has been locked by the site admins. No new comments can be made.