Kinecting to the "Past, Present, and Future of Multimodal Input"

Today's inspirational post comes from a recent conference. No, not //build/.

Here's a teaser;

On Monday, at this years’ Seattle Interactive Conference (SIC), Kinect for Windows’ Oscar Murillo took the stage with a demonstration that showed participants just how much the Kinect sensor has grown beyond its gaming roots.

The Past, Present, and Future of Multimodal Input Featured at Seattle Interactive Conference 2012

Earlier this week at the 2012 Seattle Interactive Conference, Oscar Murillo, user experience architect for Kinect for Windows, kicked off a six-person panel discussion about the transformational power of voice and gesture technology with a demonstration that showed participants how much the Kinect sensor has grown beyond its gaming roots.

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"Kinect for Windows is a premier technology that enables users to interact with systems without touching a user interface" noted Murillo. "Human-to-human interactions are fluid and multimodal. With Kinect for Windows, we see human-computer interactions that are coming closer to mirroring the way humans naturally interact: effortless, transparent, and contextual communication between users and technology—by using voice and gesture—are now becoming possible. We see interactions that are as natural as human beings themselves."

Murillo illustrated how, by using Kinect for Windows, he can control an environment with his body and voice. The sensor changed his appearance and even placed him in different environments by using "real-time green screening" to provide a museum setting and an abstract landscape of cubes and spheres with which he could interact. ....

After Murillo’s presentation, Steve Clayton, editor of Next at Microsoft blog, moderated a panel of NUI thought leaders from around the world who are using Kinect for Windows in their work

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Academy Award-winning visual effects designer John Gaeta, who developed the "bullet time" effects in The Matrix Trilogy, also worked on Kinect for Windows in its early stages. His company, Float Hybrid Entertainment, develops interactive displays and participates in the Kinect for Windows advisory board.

"The thing that is interesting is the human interface part of it," observed Gaeta. "To allow people to have some sort of method to reflect themselves back, and that there can be a two-way relationship between the average person and a machine."

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Matt Von Trott, digital director and partner at Assembly Ltd., noted the growing appeal of Kinect for Windows to the advertising industry....

James Ashley, presentation layer architect on the Emerging Experiences team at the international digital agency Razorfish and a Microsoft Most Valued Professional for the Kinect sensor, remarked that he was skeptical the first time he saw the early concept videos for the project that eventually became Kinect for Windows. He didn’t believe it could really work. But it did, and the results were magical. ...

David Kung, vice president of business development at Oblong Industries, Inc. and former Disney Imagineer, notes that the bar for entry is much lower than with previous technological advances. "What's most exciting is how the developer community is adopting at a very low investment," ...

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Project Information URL: http://blogs.msdn.com/b/kinectforwindows/archive/2012/10/31/the-past-present-and-future-of-multimodal-input-featured-at-seattle-interactive-conference-2012.aspx

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