Making WPF and Kinect app's easier... WpfKinectHelper

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Today's project by Ben Centra is one of those nice to have projects that can make your WPF Kinect coding life easier...


A helper class designed to make working with the Microsoft Kinect in C# WPF Applications a breeze.

(The Kinect SDK and a Microsoft Kinect are required)

Made by Ben Centra (

What does it do?

  • Instantly sets up Color, Depth, Skeleton, and Audio data streams
  • Converts Color and Depth data for easy display
  • Draws Skeleton bones and joints in both Default and Seated modes
  • Access to Kinect motor for angle adjustment
  • Access to live stream data through custom events

How do I use it?

Start by creating a new C# WPF Application in Visual Studio and adding 'KinectHelper.cs' to the project.

Next, add the appropriate Controls to MainWindow.xaml, such as:

  • Images for the Color, Depth, and Skeleton data
  • Slider for adjusting the motor angle
  • Checkbox for toggling Seated mode

Then, add a KinectHelper object to MainWindow.xaml.cs:

Instantiate the KinectHelper inside of a "Loaded" event handler for the Main Window:

You can also use the shorthand constructor for the KinectHelper to do all the above in one line:

To view the output of the Kinect's data streams, set the Source property of the Image controls created in MainWindow.xaml:

You can use some additional KinectHelper methods to control the motor angle and toggle Seated mode in event handlers for the other controls created in MainWindow.xaml:

You can also access stream data directly using custom events. For example, to listen for SkeletonDataChange events, first add the following to your Main Window Loaded event:

Then, add the event handler method ("SkeletonDataChange") to MainWindow.xaml.cs:

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