Mixed Reality Lunar Module


Today's HoloLens project comes to us from the very cool Microsoft Mixed Reality Design Labs

Mixed Reality Design Labs - Lunar Module

This repo is where Microsoft's Windows Mixed Reality Design team publishes examples and explorations. The goal is to inspire creators and help them to build Mixed Reality experiences. We share sample app projects here that demonstrate how to use various types of common controls and patterns in Mixed Reality. Find out details about common controls and sample apps on https://developer.microsoft.com/en-us/windows/mixed-reality/design

Lunar Module


Lunar Module is a open-source sample app from Microsoft's Mixed Reality Design Labs, it is a spiritual sequel to the 1979 Atari classic, Lunar Lander. This sample app will demonstrate how to extend Hololens' base gestures with two hand tracking and xbox controller input, reactive objects to surface mapping and plane finding, and simple menu systems. You can use this project's components to create your own mixed reality app experience.

Technical Details

Local Hand Input - Assets/MRDesignLab/HUX/Scripts/Utilities/LocalHandInput.cs - ...


More from Mixed Reality Design Labs

Common Controls Examples: https://github.com/Microsoft/MRDesignLabs_Unity

Periodic Table of Elements sample app: https://github.com/Microsoft/MRDesignLabs_Unity_PeriodicTable

Project Information URL: https://github.com/Microsoft/MRDesignLabs_Unity_LunarModule

Project Source URL: https://github.com/Microsoft/MRDesignLabs_Unity_LunarModule

The Discussion

  • User profile image

    When I started with VB 1.0 I could drag drop a control on a window save a lot of time coding.
    Still waiting for Microsoft to give us a set of controls that we can use to jump start our mixed reality programming.
    Here are some ideas:

    New Project -> Mixed Reality Space.
    Right click project -> Add 3D object 
    Right click project -> Import Paint 3D object

    Quick before Apple gets too far a lead with the Ark kit.

  • User profile image

    We really need gaming engine other than Unity3D, that tool is horrible for C# developers! We even don't have NuGet there!

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