Preview no more! Kinect for Windows v2 SDK RTW's and more!


In a word, woot! The Kinect for Windows v2 is now out of preview, you can create commercial Windows Store Apps AND you can buy an adapter to use your Kinect for XBox One device with the Kinect for Windows SDK (i.e. connect it to your Windows machine) too.

Get your download on, get coding and let us know about the great stuff you build!

Big day for Kinect developers

[GD: Post copied in full]

Today, we're extremely excited to announce some major news about Kinect:

  • The full release of the Kinect for Windows software development kit 2.0, featuring over 200 improvements and updates to the preview version of the SDK. The SDK is a free download, and there are no fees for runtime licenses of commercial applications developed with the SDK.
  • Ability to develop Kinect apps for the Windows Store. With  commercial availability of SDK 2.0, you can develop and deploy Kinect v2 apps in the Windows Store for the first time. Access to the Windows Store enables you to reach millions of potential customers for your business and consumer solutions.
  • Availability of the US$49.99 Kinect Adapter for Windows that enables you to connect a Kinect for Xbox One sensor to Windows 8.0 and 8.1 PCs and tablets. This means that developers can use their existing Kinect for Xbox One sensor to create Kinect v2 solutions, and consumers can experience Kinect v2 apps on their computer by using the Kinect for Xbox One sensor they already own. The adapter is available in over two dozen markets—rolling out later today—and will be available in a total of 41 markets in coming weeks.

You can find more details about these developments in Microsoft Technical Fellow Alex Kipman's post on the Official Microsoft Blog. As Alex says, "these updates are all part of our desire to make Kinect accessible and easy to use for every developer."  

The Kinect for Windows Team

Key links

[Click through to read the original post]

Microsoft releases Kinect SDK 2.0 and new adapter kit

Today, we have some exciting news to share about the next chapter for Kinect. Our Windows SDK 2.0 is now available for the Kinect v2 sensors, and developers can commercially deploy Kinect apps in the Windows Store for the first time.

Kinect democratized motion sensing in 2010 and today that journey continues. We are introducing a $49.99 (USD) adapter kit that enables you to take the Kinect for Xbox One you already own and attach it to Windows PCs and tablets. With the adapter, all Kinect v2 sensors—Kinect for Windows v2 and Kinect for Xbox One—perform identically.

Kinect SDK 2.0. Since last November when we gave our developer preview program participants access to an early version of the SDK, we have been listening. Over the past year, the team has engaged in dozens of hackathons, worked through countless issues reported by you, and we are only getting started. Thank you for the amazing feedback, dedication, and passion!

The Kinect SDK 2.0 is available today for you to download for free here. There are no fees for runtime licenses of commercial applications developed with the SDK. With over 200 ...


Kinect Apps in Windows Store. For the first time, you can commercially deploy Kinect apps in the Windows Store. This was a frequent request from the community and we are delighted to enable you to bring more personal computing experiences that feature gesture control, body tracking, and object recognition to Windows customers around the world. Access to the Windows Store opens a whole new marketplace for business and consumer experiences. Several of our partners have already taken advantage of this and have apps available for download in the Windows Store today including:

  • Kinect Evolution: An app that helps developers understand the core capabilities of the Kinect for Windows v2 technology.
  • YAKiT: An entertaining app from the developers at Freak n’ Genius that allows people without design expertise to animate 2D or 3D characters in real time.
  • 3D Builder: An app that enables anyone to scan a person or object, turn it into a 3D model, and create a 3D print of that model. You no longer have to be a technologist or have access to a 3D printer to create amazing 3D prints!


[Click through to read the entire post]

The Discussion

Conversation locked

This conversation has been locked by the site admins. No new comments can be made.