Processing for Kinect for Windows v2

Thomas Sanchez Lengeling shares an interesting library that I don't think we've even mentioned here before Processing, and how he's made the Kinect for Windows v2 work with it.

For a quick dive, check out the tutorial.

Kinect for Windows v2, Processing Library

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Kinect for Windows v2 (K4W2) library for Processing, is a simple to use processing library for the Kinect v2, more about the Microsoft Kinect here.

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from Vimeo.

Check out the tutorial here.

Current Version 0.5

Library is currently on develop, with SDK Version 1409 (9/16/2014)

Requirements

– A Kinect for Windows v2 Device (K4W2)
– Install Kinect SDK v2
– Computer with a dedicated USB 3.0 and 64bits
– Windows 8, 8.1
Processing 2.2.1
– Update your latest video card driver

Install

– Install Kinect SDK v2
– Copy KinectPV2 folder to your processing libraries sketch folder.

Examples

– Color1920, color image 1920 x 1080.
– DepthTest, how to obtain depth information.
– MaskTest, get only the contour image of the users.
– PointCloudOGL, point cloud render using opengl.
– PointCloudDepth, obtain the point cloud as a deph Image, and as a int [] array.
– SimpleFaceTracking, simple face tracking up 6 users.
– Skeleton3d, 3d skeleton.
– SkeletonColor, map color frame to skeleton.
– SkeletonMaskDepth, map depth frame and mask frame to skeleton.
– SkeletonTest, simple 6 users skeleton.
– imageTest, images frame test.

Project Information URL: http://codigogenerativo.com/works/kinect-2-0-library-for-processing/

Project Source URL: github.com/ThomasLengeling/KinectPV2, To build the library from source, use this repository  [KinectPV2_BuildLibs]

What is Processing?

Processing is a programming language, development environment, and online community. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. Initially created to serve as a software sketchbook and to teach computer programming fundamentals within a visual context, Processing evolved into a development tool for professionals. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production.

  • » Free to download and open source
  • » Interactive programs with 2D, 3D or PDF output
  • » OpenGL integration for accelerated 3D
  • » For GNU/Linux, Mac OS X, and Windows
  • » Over 100 libraries extend the core software
  • » Well documented, with many books available

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