Special Note: This is the 700th Coding4Fun Kinect Gallery post! It's you, our readers and developers, creating the amazing things they do with the Kinect for Windows that makes this milestone possible. And imagine, we're just getting started! :)
Today's inspirational project seems fitting as our 700th post. Something that takes the Kinect and shows us what the possible future holds with it...
Editor’s Note: While we usually feature other people’s stuff, this project comes straight from your friendly editors (Brett + Raj) at PMC. This was a large team project @Microsoft Research with a total of 10 researchers and we hope you enjoy it! Especially check out Benko and Andy’s previous work as well!
RoomAlive is a proof-of-concept prototype that envisions a future of interactive gaming with projection mapping. RoomAlive transforms any room into an immersive, augmented entertainment experience through the use of video projectors. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment. RoomAlive builds heavily on our last research project, IllumiRoom, which explored interactive projection mapping surrounding a television screen. IllumiRoom was largely focused on display, extending traditional gaming experiences out of the TV. RoomAlive instead focuses on interaction, and the new kinds of games that we can create with interactive projection mapping. RoomAlive looks farther into the future of projection mapping, and asks what new experiences will we have in the next few years?
The core building block of RoomAlive is a projector depth-camera unit, also known as a procam. These consist of a commodity wide field of view projector, a Microsoft Kinect sensor and a computer. The projector is used for display and the Kinect is used for tracking. Normally video projectors are used to display PowerPoint presentations on flat screens. RoomAlive uses cheap commodity video projectors to animate every square inch of your living room, this technique is known as projection mapping.
Every square inch of your living room is a pixel, both for display and for input
Paper: Download the paper
Reference: Jones, B., Sodhi, R., Murdock, M., Mehra, R., Benko, H., Wilson, A. D., Ofek, E., MacIntyre, B., Shapira, L. RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units. ACM UIST, 2014.
Download all high res images: here.
Project Information URL: http://projection-mapping.org/roomalive-uist/
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