Servo controlled via Face Tracking and the Kinect SDK v1.5


Today's inspirational project, coming via a comment from Bryan on his Kinect & PAC's (Programmable Automation Controller) project, shows off a new feature in the new Kinect for Windows SDK v1.5, Face Tracking.

(I'm not sure what this says about me, but when I saw this, my first thought was, "Hey, that's like the chain gun in the Apache helicopter!")

Servo Face Tracking with Kinect SDK v1.5

This is a quick-and-dirty experiment using the Kinect SDK v1.5 (released on Monday 5/21) with face tracking features. The laptop I'm using here is incredibly under powered for the job so the results are poor, but I wanted to capture what I was able to cobble together today and share it. The webcam in the video is mounted to two servos that are powered by some electronics I breadboarded for an earlier experiment. I still have some work to do on the servo responsiveness, but I like where this is going. The baseline project is part of the new SDK Developer Toolbox (Face Tracking Basics in C#).

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